![]() I see you feel pretty strongly (the number of posts defending absenteeism rewards) in support of WG rewarding the super-casual and ignoring the dedicated player. More people chose to have them both get nothing than have the other person get more. I remember a study once where the participants were told they could get $20 if they agreed this other person would get $100 dollars or they could both get nothing. People are always envious of others getting stuff. You get supercontainers and dragon flags on the anniversary of WOWS already, which is sweet.Īnd OP just because a few people complain about a perceived problem, doesn't make it so. So I have a hard time seeing it as a "reward for being loyal". I know the upcoming coal and steel spendables are being classified under a "loyalty programme", but to me, it doesn't seem any different than earning credits or xp. This could've all been avoided if WG rewarded players for logging in every day like practically every other online game out there does. ![]() So the backlash seems justified, but also completely unnecessary. ![]() I've been playing the game on and off (mostly on) for the last 3 years and have never been rewarded simply for logging in and playing for hours every day, heck, I didn't even get one of those reward packages when I stopped playing the game for 2 months. It seems to be a somewhat unpopular practice, principally because regular players feel they are not being rewarded for being loyal (or in another sense, punished for being loyal).Īnd I get the sentiment. Recently I've noticed a surge of threads on the enticement programme WG has in place to regain players who haven't logged in a few months.
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